using UnityEngine;
using System.Collections;

public static class MyCoroutine {
	
	public static IEnumerator WaitForRealSeconds(float time) {
		float start = Time.realtimeSinceStartup;
		
		while(Time.realtimeSinceStartup < (start + time)) {
			yield return null;
		}
		
	}
	
}
