using UnityEngine;

public class GridPosition : MonoBehaviour {


    [SerializeField] private int x;
    [SerializeField] private int y;


    private void OnMouseDown() {
        Debug.Log("Click! " + x + ", " + y);
        GameManager.Instance.ClickedOnGridPositionRpc(x, y, GameManager.Instance.GetLocalPlayerType());
    }

}